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Bloom

Bloom is a puzzle platformer game that began as a submission for the GMTK 2018 game jam, which was created within 24 hours.
The theme of the Jam required a vital mechanic of a specific genre to be removed, as a result you control a potted plant that cannot walk or jump. You must grow in order to move around the levels and save the gnomes!

This page is a record of the game's art work from its game-jam origins to its current state whilst I continue developing the game.

The gnome was remodeled to be of a smaller stature to match the new style.

The gnome was remodeled to be of a smaller stature to match the new style.

Testing the capabilities of the new cave tile-set. Making sure that there aren't any noticeable repetitive patterns within each piece.

Testing the capabilities of the new cave tile-set. Making sure that there aren't any noticeable repetitive patterns within each piece.

New cave tile-set

New cave tile-set

Updated gnome sprite with idle animation test to explore the capabilities of the limited colour palette and its 16x32 resolution.

Updated gnome sprite with idle animation test to explore the capabilities of the limited colour palette and its 16x32 resolution.

The Game-Jam submission. Coding took priority during the 24 hour duration of the jam leaving the placeholder art in the submitted version.

The Game-Jam submission. Coding took priority during the 24 hour duration of the jam leaving the placeholder art in the submitted version.